Part 43: Ambidex (2 of 2)
Part 43: Ambidex (2 of 2)Music: Sinisterness Phase 3
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![](2-ZTD-Junpei.gif)
![](3-ZTD-Carlos.gif)
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Sure, now seems like a good time for the computer lady.
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[Computer Lady:] That is all.
Same X-Passes we saw at the end of the Infirmary, and at the end of the Trash Disposal room where all of D-Team lived. Guess we're on that branch?
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I think this is the first time we've seen a team question the truthfulness of the reported casualties.
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The fragment title is "Ambidex". And now we have a terminal with "Rules of the AB Game". Feeling familiar?
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Junpei also walks over.
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Hopefully away from the electrified water this time.
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![](3-ZTD-Carlos.gif)
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We're now interacting with the monitor ourselves. Click to proceed!
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Other than having to vote at the same time, the setup seems a lot like the AB Game in VLR so far. The characters were in separate rooms for those votes, though.
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BP = Bracelet Points. In VLR, each character wore a bracelet that showed their current point total (as well as the random team assignment after each round of voting).
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The voting results are different here though. In VLR, both characters allying would result in a 2 BP gain for each character.
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VLR also had a double-betrayal resulting in no change to BP.
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In VLR, a single betrayal would result in a 3 BP gain for the betrayer and a 2 BP loss for the one betrayed.
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The principle is the same, though - an individual always gains better results from betraying, but the group always gains better results by both players allying. This type of setup is known as a prisoner's dilemma, and refers to two prisoners/arrestees being offered deals to get one to implicate the other. If you played VLR, you had this concept beat into you throughout the game.
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Of course, a key element of a prisoner's dilemma is that the two players are not allowed to talk to each other. We're free to do so here. We can get to 9 BP with a single betrayal (which will also execute the one betrayed), or with two rounds of mutual allying. Seems simple, right?
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Well, this game has a wrinkle. Junpei's fate is shared with Akane. And the survivors of a betrayal will have enough X-Passes to leave the shelter immediately. That might complicate everyone's reasoning.
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Even a normally-selfless Carlos might hesitate with other people sharing his fate.
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Junpei kicks the stupid machine.
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I don't know, this room seems pretty tame compared to the others C-Team has done.
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Complicating this decision for a player with VLR experience, is Junpei Tenmyouji's voting history in that game. He almost always betrayed. Will Junpei do the same here?
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![](3-ZTD-Carlos.gif)
![](2-ZTD-Junpei.gif)
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Nice flashback to the screen we just saw. But otherwise sounds like a great plan. Not sure why Carlos refers to himself and the others as "C-Team" instead of just saying "we", though.
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![](3-ZTD-Carlos.gif)
Right? Right, Junpei?
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It's just like the execution vote. Where...we...betrayed and executed Q-Team. Maybe not the best example...
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I'm not sure I like Junpei's body language there.
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The characters walk out as we fade to black. What, you didn't think we'd just jump right into the decision without more
![:words:](../Smilies/emot-words.gif)
Music: Morphogenetic Sorrow (Mix 3)
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There's no motion, but Akane can be heard moaning here.
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![](3-ZTD-Carlos.gif)
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I'm not sure that was the right argument, Carlos... You've not only given Junpei a reason that he can't afford to ally, but one that you can't afford to ally, either.
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![](3-ZTD-Carlos.gif)
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Junpei nods.
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Fade to black with Junpei holding Akane.
Music: Ambidexterity 2nd Mix
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One heartbeat.
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Another heartbeat.
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![](3-ZTD-Carlos.gif)
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Music: Ambidexterity 2nd Mix
Yeah, it just starts up the same track again.
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Pretty simple. Just like VLR, right? Ally or Betray?
Extras:
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This file was actually from living through the Rec Room. I told you that 2^100 was a ridiculously big number.